Constant Field Values


Contents
apoSkunkman.*

apoSkunkman.ApoSkunkmanConstants
public static final int AI_HUMAN 0
public static final int AI_LEFTRIGHT 3
public static final int AI_RUNNER 1
public static final int AI_STINKY 2
public static final int FIRE_MAX_SHOWTIME 400
public static final int FPS_THINK 50
public static final int GOODIE_ANIMATION_TIME 240
public static final int GOODIE_BAD_FAST 7
public static final int GOODIE_BAD_GOD 8
public static final int GOODIE_BAD_SKUNKMAN 6
public static final int GOODIE_BAD_WIDTH 5
public static final int GOODIE_EMPTY 0
public static final int GOODIE_GENERATION_FAST 98
public static final int GOODIE_GENERATION_GOD 100
public static final int GOODIE_GENERATION_GOOD 70
public static final int GOODIE_GENERATION_SKUNKMAN 65
public static final int GOODIE_GENERATION_WIDTH 32
public static final int GOODIE_GOOD_FAST 3
public static final int GOODIE_GOOD_GOD 4
public static final int GOODIE_GOOD_SKUNKMAN 2
public static final int GOODIE_GOOD_WIDTH 1
public static final int GOODIE_MAX_SHOWTIME 13000
public static final int GOODIE_POINTS 20
public static final int GOODIE_TILES 2
public static final int LEVEL_BUSH_GENERATION_STANDARD 80
public static final int LEVEL_FILL_TIME 400
public static final int LEVEL_GOODIE_GENERATION_STANDARD 40
public static final int LEVEL_HEIGHT 15
public static final int LEVEL_TIME_GOAL_X 150000
public static final int LEVEL_TIME_STANDARD 150000
public static final int LEVEL_TYPE_DEADEND 6
public static final int LEVEL_TYPE_EASY 8
public static final int LEVEL_TYPE_EDITOR 2
public static final int LEVEL_TYPE_GOAL_X 1
public static final int LEVEL_TYPE_LITTLE 7
public static final int LEVEL_TYPE_PRIM 5
public static final int LEVEL_TYPE_STANDARD 0
public static final int LEVEL_TYPE_STANDARD_SECOND 3
public static final int LEVEL_TYPE_STANDARD_THIRD 4
public static final int LEVEL_WIDTH 15
public static final int MAX_TIME_THINK 20
public static final int PLAYER_ANIMATION_TIME 200
public static final int PLAYER_DIRECTION_DOWN 0
public static final int PLAYER_DIRECTION_LEFT 1
public static final int PLAYER_DIRECTION_RIGHT 2
public static final int PLAYER_DIRECTION_UP 3
public static final int PLAYER_EXCEPTION_POINTS -100000
public static final float PLAYER_SPEED_INCREASE 0.004999999888241291f
public static final float PLAYER_SPEED_MAX 0.09000000357627869f
public static final float PLAYER_SPEED_MIN 0.05000000074505806f
public static final int PLAYER_TILES 4
public static final int PLAYER_TIME_TO_NEXT_POINTS 250
public static final int PLAYER_WIDTH_MAX 15
public static final int PLAYER_WIDTH_MIN 1
public static final int PLAYER_WINNING_POINTS 3000
public static final java.lang.String PROGRAM_NAME "=== ApoSkunkman ==="
public static final int SKUNKMAN_ANIMATION_TIME 900
public static final int SKUNKMAN_POINTS_ENEMY 2000
public static final int SKUNKMAN_POINTS_OWN -1000
public static final int SKUNKMAN_TILES 3
public static final int SKUNKMAN_TIME_TO_EXPLODE 2700
public static final int SPEED_OPTIONS_FAST 4
public static final int SPEED_OPTIONS_MODERATE_FAST 5
public static final int SPEED_OPTIONS_NORMAL 3
public static final int SPEED_OPTIONS_SLOW 2
public static final int SPEED_OPTIONS_SLOWLY_SLOW 1
public static final int SPEED_OPTIONS_VERY_FAST 6
public static final int SPEED_OPTIONS_VERY_SLOW 0
public static final int TIME_CHANGE 5000
public static final int TIME_MAX 595000
public static final int TIME_MIN 5000
public static final java.lang.String VERSION "1.0"
public static final int WAIT_TIME_THINK 20

apoSkunkman.ai.*

apoSkunkman.ai.ApoSkunkmanAIConstants
public static final int GOODIE_BAD_FAST 7
public static final int GOODIE_BAD_GOD 8
public static final int GOODIE_BAD_SKUNKMAN 6
public static final int GOODIE_BAD_WIDTH 5
public static final int GOODIE_GOOD_FAST 3
public static final int GOODIE_GOOD_GOD 4
public static final int GOODIE_GOOD_SKUNKMAN 2
public static final int GOODIE_GOOD_WIDTH 1
public static final byte LEVEL_BUSH 2
public static final byte LEVEL_FREE 0
public static final byte LEVEL_GOODIE 3
public static final byte LEVEL_SKUNKMAN 4
public static final byte LEVEL_STONE 1
public static final int LEVEL_TYPE_GOAL_X 1
public static final int LEVEL_TYPE_STANDARD 0
public static final int MAX_WAIT_TIME 20
public static final int PLAYER_DIRECTION_DOWN 0
public static final int PLAYER_DIRECTION_LEFT 1
public static final int PLAYER_DIRECTION_RIGHT 2
public static final int PLAYER_DIRECTION_UP 3
public static final int POINTS_GOODIE 20
public static final int POINTS_PLAYER_TIME_TO_NEXT 250
public static final int POINTS_PLAYER_WINNING 3000
public static final int POINTS_SKUNKMAN_ENEMY 2000
public static final int POINTS_SKUNKMAN_OWN -1000
public static final int WAIT_TIME_THINK 20

apoSkunkman.debug.*

apoSkunkman.debug.ApoSkunkmanDebug
public static final int FRAME_HEIGHT 600
public static final int FRAME_WIDTH 800

apoSkunkman.game.*

apoSkunkman.game.ApoSkunkmanEditorIO
public static final byte BUSH 2
public static final byte FREE 1
public static final byte PLAYER_FOUR 6
public static final byte PLAYER_ONE 3
public static final byte PLAYER_THREE 5
public static final byte PLAYER_TWO 4
public static final byte STONE 0

apoSkunkman.level.*

apoSkunkman.level.ApoSkunkmanLevelConstants
public static final byte DOWN 8
public static final byte LEFT 4
public static final int LEVEL_GENERATION_DEFAULT 0
public static final float LEVEL_GOALX_TIME_SCALE 1.0f
public static final byte RIGHT 1
public static final byte UP 2
public static final byte VISITED 16

apoSkunkman.replay.*

apoSkunkman.replay.ApoSkunkmanReplay
public static final byte DOWN 8
public static final byte DOWN_LAY 9
public static final byte LEFT 2
public static final byte LEFT_LAY 3
public static final byte RIGHT 4
public static final byte RIGHT_LAY 5
public static final byte STAND_LAY 1
public static final byte STAND_NO_LAY 0
public static final byte UP 6
public static final byte UP_LAY 7

org.apogames.*

org.apogames.ApoLibraryGame
public static final int EXIT -1
public static final int GAME 0

org.apogames.input.ApoMouse
public static final int LEFT 1
public static final int MIDDLE 2
public static final int RIGHT 3