- getCopy(boolean[][]) - Method in class chessBall.ai.AI
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returns a copy of the array
- getCurX() - Method in class chessBall.ai.ChessBallAIMove
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- getCurY() - Method in class chessBall.ai.ChessBallAIMove
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- getDestinationX() - Method in class chessBall.ai.ChessBallAIMove
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- getDestinationY() - Method in class chessBall.ai.ChessBallAIMove
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- getFigure() - Method in class chessBall.ai.ChessBallAIMove
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- getName() - Method in class chessBall.ai.AI
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returns the name of the ai
- getSafeArray(int[][], AtMove) - Method in class chessBall.ai.AI
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returns an 2 dimensional int array
is the value == 0 then the field isnt safed by another figure
is the value > 0 field is safed by another figure
value == 30000 safed by bishop or knight
value == 90000 safed by queen
value == 50000 safed by rook
value == 10000 safed by pawn
- getSafeArray(int[][], int) - Method in class chessBall.ai.AI
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returns an 2 dimensional int array
is the value == 0 then the field isnt safed by another figure
is the value > 0 field is safed by another figure
value == 30000 safed by bishop or knight
value == 90000 safed by queen
value == 50000 safed by rook
value == 10000 safed by pawn
- getStartX() - Method in class chessBall.ai.ChessBallAIMove
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- getStartY() - Method in class chessBall.ai.ChessBallAIMove
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- getStatus() - Method in class chessBall.ai.AI
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returns a string with the current "status" of thinking for the ai
- getWalkable() - Method in class chessBall.ai.AI
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returns a 2 dimensional boolean Array, true field is walkable, false field is not walkable
- GOAL_BLACK_Y - Static variable in class chessBall.ChessBallConstants
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- GOAL_WHITE_Y - Static variable in class chessBall.ChessBallConstants
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