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java.lang.Object apoIcejump.ai.ApoIcejumpAIConstants
public class ApoIcejumpAIConstants
relevante Konstanten
constants
Field Summary | |
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static int |
GAME_HEIGHT
Höhe des Spielfeldes high of the game |
static int |
GAME_SUDDEN_DEATH_TIME
Zeit, ab der der SuddenDeath Mode startet (in Millieskundenangabe) time when the sudden death mode starts in ms |
static int |
GAME_WIDTH
Breite des Spielfeldes width of the game |
static int |
GOODIE_FASTER
Wert für den Schnelligkeitsgoodie / value for the fast goodie |
static int |
GOODIE_FIRE
Wert für den Feuergoodie / value for the fire goodie |
static int |
GOODIE_HIGHER
Wert für den Hochsprunggoodie / value for the high jump goodie |
static int |
GOODIE_ICE_BIG
Wert für den 6er Eisblockgoodie / value for the 6 new ice block goodie |
static int |
GOODIE_ICE_LITTLE
Wert für den 3er Eisblockgoodie / value for the 3 new ice block goodie |
static int |
GOODIE_SLOWER
Wert für den Vereisungsgoodie / value for the slow goodie |
static float |
PLAYER_MAX_VEC_X
maximale Geschwindigkeit in X-Richtung vom Spieler pro Millisekunden max speed in x-direction per ms |
static float |
PLAYER_MAX_VEC_X_OVER_ENEMY
maximale Geschwindigkeit in X-Richtung vom Spieler, wenn er über dem anderen Spieler ist, pro Millisekunden max speed in x-direction per ms, if the player is over the other player |
static float |
PLAYER_MAX_VEC_Y
maximale y-Geschwindigkeit vom Spieler pro Millisekunden max speed in y-direction per ms |
static int |
WAIT_TIME_THINK
Millisekunden die vergehen, bis zum nächsten Aufruf ms until the next call |
Constructor Summary | |
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ApoIcejumpAIConstants()
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Method Summary |
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final int GOODIE_FIRE
public static final int GOODIE_ICE_LITTLE
public static final int GOODIE_ICE_BIG
public static final int GOODIE_SLOWER
public static final int GOODIE_HIGHER
public static final int GOODIE_FASTER
public static final float PLAYER_MAX_VEC_X
public static final float PLAYER_MAX_VEC_X_OVER_ENEMY
public static final float PLAYER_MAX_VEC_Y
public static final int WAIT_TIME_THINK
public static final int GAME_WIDTH
public static final int GAME_HEIGHT
public static final int GAME_SUDDEN_DEATH_TIME
Constructor Detail |
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public ApoIcejumpAIConstants()
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