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java.lang.ObjectapoIcejump.ai.ApoIcejumpAIEntity
apoIcejump.ai.ApoIcejumpAIEnemy
apoIcejump.ai.ApoIcejumpAIPlayer
public class ApoIcejumpAIPlayer
Klasse, die euren Spieler repräsentiert
class for your player
| Constructor Summary | |
|---|---|
ApoIcejumpAIPlayer(apoIcejump.entity.ApoIcejumpPlayer entity)
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| Method Summary | |
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void |
setVecX(float vecX)
setzt die neue Geschwindigkeit auf den übergebenen Wert er muss aber zwischen -ApoIcejumpConstants.PLAYER_MAX_VEC_X (maximale Geschwindigkeit nach links pro ms) und ApoIcejumpConstants.PLAYER_MAX_VEC_X (maximale Geschwindigkeit nach rechts pro ms) liegen set the new speed in x-direction the value has to be between -ApoIcejumpConstants.PLAYER_MAX_VEC_X (max speed left per ms) and ApoIcejumpConstants.PLAYER_MAX_VEC_X (max speed right per ms) |
| Methods inherited from class apoIcejump.ai.ApoIcejumpAIEnemy |
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getFastTimeLeft, getFireTime, getHighJumpLeft, getSlowTimeLeft, isFaster, isFire, isSlow |
| Methods inherited from class apoIcejump.ai.ApoIcejumpAIEntity |
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getHeight, getVecX, getVecY, getWidth, getX, getY, intersects, intersects |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public ApoIcejumpAIPlayer(apoIcejump.entity.ApoIcejumpPlayer entity)
| Method Detail |
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public void setVecX(float vecX)
vecX -
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