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java.lang.Object apoIcejump.ai.ApoIcejumpAI apoIcejump.ai.Easy
public class Easy
Easy Player
Constructor Summary | |
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Easy()
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Method Summary | |
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java.lang.String |
getAuthor()
Euer Namen / Your name |
java.awt.Color |
getColor()
Kann überschrieben werden und wenn ihr dann kein Bild oder euren Spieler selber malt, dann hat euer Spieler diese Farbe override it if you want to change the color of your player |
java.lang.String |
getName()
Namen der KI / ai name |
void |
think(ApoIcejumpAILevel level)
wichtigste Methode die alle ApoIcejumpAIConstants.WAIT_TIME_THINK Millisekunden aufgerufen wird. |
Methods inherited from class apoIcejump.ai.ApoIcejumpAI |
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getImage, getRidicule, renderPlayer, shouldOwnRender |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Easy()
Method Detail |
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public java.lang.String getAuthor()
ApoIcejumpAI
getAuthor
in class ApoIcejumpAI
public java.awt.Color getColor()
ApoIcejumpAI
getColor
in class ApoIcejumpAI
public java.lang.String getName()
ApoIcejumpAI
getName
in class ApoIcejumpAI
public void think(ApoIcejumpAILevel level)
ApoIcejumpAI
think
in class ApoIcejumpAI
level
- : Das Levelobjekt mit allen wichtigten Entitäten dabei (Spieler, Gegner, Eisblöcke, Goodies, Vögel usw.) / the levelobject with all entities (player, enemy, ice blocks, goodies, birds ...)
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